G-Cube Included in Training Industry Inc’s Top 20 Gamification Companies

Top global organization TrainingIndustry has published the Top 20 Gamification Companies of 2015 and G-Cube has yet again featured as of the leading names in the field.

Noida, India, November 11, 2015 --(PR.com)-- Top global organization TrainingIndustry has published the Top 20 Gamification Companies of 2015 and G-Cube has yet again featured as of the leading names in the field. This is a coveted honor of the e-learning industry as Gamification of Learning is clearly emerging as a top trend. G-Cube’s inclusion in the list clearly demonstrates its dedication to keeping up with the latest in learning trends as well as the best in technology.

G-Cube’s capabilities in the field of developing learning games have been varied and prolific. Their proprietary LMS – WiZDOM has also been fortified with gamification elements that provide their clients multiple opportunities of including gaming mechanics into learning.

Manish Gupta, CEO G-Cube, says, "Gamification of Learning is an impactful way of e-learning delivery – whether through Learning Games or Gamification of the learning platform itself. We have always been keenly interested in the game-based way of learning and, the gamification of WiZDOM LMS is our latest achievement in the area. This award is indeed a great achievement for us and we draw immense inspiration from it to continue to strive for excellence through innovation."

Read More: http://www.gc-solutions.net/about-us/latest-news/g-cube-features-yet-again-in-training-industry-inc-top-20-gamification-companies.html
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