Noida, India, November 15, 2019 --(PR.com
)-- It is a moment of immense pride for G-Cube to be included in the leading "Global Corporate Game Based Learning Market Report" by Market.us for the year 2019. The coveted report recognizes the top-notch companies that deliver innovative game based learning solutions to boost workforce engagement, knowledge retention, and overall performance levels.
The popular report on Global Corporate Game Based Learning Market conducts in-depth analysis of the latest market trends, opportunities, and drivers. It also includes the quantitative analysis of different aspects in terms of market share, value, growth, opportunity analysis, and so on. From incorporating engaging games with training content to motivating workforce on performing well, G-Cube holds a niche in creating effective game-based solutions for organizations in diverse industry verticals.
Manish Gupta, CEO at G-Cube says, “With shifting focus towards delivering technology-aided learning solutions over the last two decades, we have been successful in adopting game-based learning approach to encourage and engage intended audiences. Furthermore, an increasing scope of Augmented Reality and custom mobile learning apps for corporate gamified learning also ensured delivering a more immersive experience for all. It is certainly a proud moment for being reckoned with top key players in the Global Corporate Game Based Learning Market Report and we endeavor to innovate and create many more gamified learning solutions for modern corporates.”
PR Source: https://www.gc-solutions.net/about-us/latest-news/global-corporate-game-based-learning-market-report-2019.html