Dos and Don'ts of Game Development: Short, Mid, and Long-term Pacing

Games, like sports and stories, have a pace. Pace refers to the intensity of activity at any given moment. A good author or designer will use pacing to keep people interested without wearing them out. If nothing interesting happens for long stretches, people lose interest. If too much is happening all the time, they become confused or fatigued. - March 25, 2016

Meet the New Game Brand Called Puzzle Dreams and Its First Match 3 Game

Despite the ever-growing competition in the global gaming market, new companies and new titles never cease to appear. A match 3 game recently launched on Facebook has gained attention with its fresh "boss battle" experience and a young company of creators. - June 16, 2015

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