Interactive 3D Online is Back

The dotcom crash in killed online interactive 3D, even before it really caught on. TurnTool now launches version 3 of the TurnToolBox to take the lead after a two year core rewrite process. It gives the designer the opportunity showcase his designs online in 3 seconds, gives the architect the opportunity to make interactive online walkthroughs in 3 minutes, and gives guy in the basement the opportunity to make an entire online 3D platform game in just 3 hours.

Aarhus, Denmark, September 12, 2006 --(PR.com)-- The dotcom crash in killed online interactive 3D, even before it really caught on. Now a small Danish software company takes the lead in the field once destined to be the next big thing online. TurnTool launches version 3 of the TurnToolBox after a two year core rewrite process. It gives the designer the opportunity showcase his designs online in 3 seconds, gives the architect the opportunity to make interactive online walkthroughs in 3 minutes, and gives guy in the basement the opportunity to make an entire online 3D platform game in just 3 hours.

The most fundamental changes in TurnToolBox V3 cannot be seen. The software is now cross platform ready. Imagine watching the same interactive 3D on your low spec. office computer, the gamer computer at home with the kid and on PDA in the garden with the spouse. The artist has only made one model / scene, and the TurnTool software handles the rest. That is what they have prepared for, while making resulting files even smaller to download and quicker to create and view.

The biggest new feature is the support for HTML-templates which make it easy for the graphics designer to get a great online result without having to code anything. Five basic ones are included for free. There is one aimed at moving objects (e.g. furniture) in an area. One is prepared for architecture with a move button and angle buttons. For the guy who would like to get into game development, a platform game template is included. The last two are general where you either get a very clean layout or a lot of functionalities. If you want to go further it is still possible to script almost anything you can imagine.

Another feature that isn’t very visible is the automatic optimisation and resizing of the textures / materials. Any graphics artist who has worked with real-time technologies knows the agony of using hours in a photo editor to do these trivial tasks. The Multiple texture-coordinates give the opportunity to optimize the scene when having light-settings in a separate layer. A sample of this would be the opportunity to change the flooring in a house online without loosing the nice lighting effects.

With TurnTool you still have great possibilities like walking around in your new apartment or house before you even sign the contract and the construction has started (http://www.boligprojekt.dk/2005/index.html?agent=advodan&name=orange_garden116&lan=uk). It could also be making 3D scene and having the wife moving the furniture online before you break a sweat (http://www.turntool.com/tnt/furniture_move/index.html), or have you ever tried to have your face on a beer can (http://www.turntool.com/tnt/ceres/index.html).

These are just a few examples of what can be achieved with a few minutes of work in TurnTool. View more examples here: http://www.turntool.com/showcases.html, and download a fully functional demo version here: http://www.turntool.com/try-turntool.html. The TurnToolBox Version 3 was released at September 7th, 2006.

For information:
Claus Bang Olsen,
TurnTool Aps
51a Mejlgade
Aarhus, 8000
Denmark
Phone: +45 7020 7211
http://www.turntool.com
info@turntool.com

###
Contact
TurnTool ApS
Claus Bang Olsen
+45 70207211
www.turntool.com
ContactContact
Categories