San Jose, CA, February 20, 2010 --(PR.com
)-- Beginning with the successful T68 design, RAP4 designed a bold new marker that utilizes a dual feed system: magazine or hopper, used individually or simultaneously. This provides two different colors or types of .68 caliber ammunition at the turn of a dial. And opens up entirely new possibilities in role play, mission scripting, and team dynamics.
By using both a hopper and a spring-powered magazine, the T68 SplitFire can carry two types of spherical ammunition at the same time. This allows the operator to select the most effective projectiles for the situation. Then change back as needed, at the turn of a dial. This way each player can fill at least two different roles. That makes small units more important than ever in dynamic game flow and evolving strategies, as the same number of players can execute twice the variety of roles. No more dumping the users hopper; no carrying a second marker.
Scenario players and tactical training personnel alike are impressed with the quick-change feeding system. A selector wheel, located at the chamber, indexes an internal feed port that rotates to accept paintballs from either the hopper or the magazine. That way the user can have 200 balls at the ready for intense action, and eighteen shots in the detachable, spring powered magazine. Rotate the dial, and suddenly the user are a demo player, anti-armor player, sniper, spy...whatever special role, and tactical efficacy, is indicated by the color-coded paint.
Real Action Paintball Inc.
2215 Ringwood Avenue
San Jose, CA 95131