Video Gaming's Bad Boy Image is Getting a Make-Over

Long maligned by sociologists and teachers as a negative influence on our Youth and Society, many experts are recognizing current video gaming trends, and in particular, online gaming, as a constructive new social gathering place... a 'virtual pub' where everyone knows your username.

Winchester, IN, December 12, 2006 --(PR.com)-- No longer is video gaming pursued strictly by introverted adolescents, isolated in darkened rooms, causing their parents grave concern for their social development. Online gaming is connecting players, rather than isolating them. Gamers of all ages can join their friends online, through a high-speed Internet connection, and play together, chat, and generally have a good time.

University of Wisconsin/Madison Speech Communication professor, Dmitri Williams, argues that online games are becoming a "third place" outside of home and work for informal socialization and the formation of "relationships of status and solidarity." This sense of being connected, is not restricted by geographical limitations.

Not just the online component of gaming is evolving, but the hardware manufacturers and game developers are recognizing the value of making games with a cooperative, socially interactive element, whether they are played online, at a LAN party, or locally on a home console.

For those that would like to start online gaming or pro gaming, but don't know how, go to VideoGameLocker.com for complete instruction. 

About Video Game Locker: 

VGL's mission statement, according to site administrator, Greg Wolfe, is to promote pro gaming and cooperative online gaming as a valid social interactive function. Their primary focus is on helping the beginner join the rapidly growing ranks of cyberathletes.

Contact:

Gregory Wolfe (aka: Reclaimer.45), Site Administrator
Video Game Locker
(765) 374-3999
http://www.videogamelocker.com

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Contact
VideoGameLocker.com
Gregory Wolfe
(765) 374-3999
www.videogamelocker.com
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