VMC Game Labs Presents “Convergence: Traditional Games and the New Social World” Panel at GDC 2011

VMC Game Labs is leading a panel discussion of industry experts entitled, “Convergence: Traditional Games and the New Social World” at the Game Developers Conference® (GDC) on Thursday, March 3rd 1:30pm at the Moscone Center in San Francisco.

Redmond, WA, February 28, 2011 --(PR.com)-- As social games revenues increase, traditional video games are having to adjust and converge to adopt to the evolution within the industry. VMC Game Labs and its partners are on the forefront of this industry movement, leading a panel discussion entitled “Convergence: Traditional Games and the New Social World” at the Game Developers Conference® (GDC) on Thursday, March 3rd 1:30pm at the Moscone Center in San Francisco, CA.

“We are seeing more and more that publishers and developers are porting many of their most successful games to social networks,” says Linda Lemieux, VMC Game Labs Director of Development, QA and Integrations. “It is critical for the traditional games world to adjust to the new paradigm of games in social media arenas. “

Joining Lemieux in the GDC panel of industry leaders will be: Will Rompf, QA Director at Capcom; Kim Ahlstrom, Head of Platform Software, Xperia Play at Sony Ericsson Mobile Communications; Peter Cardwell, Director of Test at Microsoft; and Dyan Jodoin, Director, QA at Zynga.

This panel will discuss the impact of moving traditional games to social platforms from the perspectives of QA, porting, subscriptions and micropayments in this new world. Topics discussed will also include optimizing testing and certification, new trends in devices in social games, the top social games genres, and more.

About VMC Game Labs and VMC
VMC Game Labs is the world’s leading independent quality assurance company for the video games industry. Learn more about VMC Game Labs at http://www.vmcgamelabs.com.

VMC is a technology consulting and outsourcing company that provides flexible and scalable build, run and support solutions. More specifically, VMC provides development, integration and quality assurance as “build” services, IT outsourcing and HelpDesk as “run” services, and customer care solutions including end-user and technical support, sales and retention support as “support” services. VMC partners with businesses for competitive advantages through the effective application of people, process and technology. Using proven methodologies and world-class talent and resources, VMC delivers targeted solutions for the unique business needs of our customers.

By tailoring solutions to address specific challenges, VMC becomes a true partner for helping businesses reach high performance goals. Our value is in our blend of proven experience, skilled expertise and defined thought leadership. VMC is positioned to help through both consulting and outsourcing that delivers results. Learn more by visiting our web site at http://www.vmc.com.

About GDC
The Game Developers Conference® (GDC) is the world’s largest professionals-only game industry event. Presented every spring in San Francisco, it is the essential forum for learning, inspiration, and networking for the creators of computer, console, handheld, mobile, and online games. The Conference attracts over 18,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by UBM TechWeb Game Network, a division of UBM TechWeb, LLC.

VMC Consulting
Brian Talbot