Mechdyne Announces getReal3D for Unity, the First Commercial Software to Bring Game Engine Ease to VR

Marshalltown, IA, October 02, 2011 --( This week, Mechdyne announced the release of their newest product: getReal3D for Unity, a software plug-in to the Unity toolkit that brings 3D and viewer-based perspective to a wide variety of immersive 3D displays.

“getReal3D is a real breakthrough for deploying simulations in immersive environments,” says Matt Szymanski, Vice President of Products for Mechdyne’s Software Division. “It’s the first commercial software that offers the power of a widely popular and powerful gaming engine to the many developers in the commercial and research sectors who are already using VR.”

As a virtual reality solution, getReal3D brings a greater sense of immersion to Unity applications for training and simulations. By integrating with head and hand tracking devices, this exciting new software provides more intuitive interaction with data and models. Combined with large screen displays and viewer-centered perspective, users are able to walk in and around three-dimensional objects, extending the realism of a wide variety of situational simulations that require a perception of presence and life-size scale.

“We are very excited about Mechdyne’s getReal3D for Unity,” says Davey Jackson, Director of Simulation & Visualization at Unity Technologies. "Unity has already established itself as a major player in 3D content creation for video games, advertising, industrial design, medical simulation, serious games and military training. With getReal3D for Unity, Mechdyne is helping to bridge the gap between our award winning tools and the real world application of immersive 3D environments."

Drawing upon Mechdyne’s long history with hardware and software for immersive environments, getReal3D allows developers to focus on the content rather than the display platform. Its simple plug-in library manages all of the configuration information of the display system external of the application. A single executable is capable of running on many types of displays without the developer ever needing to know the specific details of the display system. The result is ease of support for any commercial immersive platform.

“This is just the beginning,” says Mechdyne’s Szymanski. “This release of getReal3D is only our first step in supporting immersive 3D displays with Unity. Our next version, which we expect to release in early 2012, will also support clusters of workstations. Soon you will be able to have serious gaming capabilities on any type of multi-projector display, as well as video walls and other ultra high resolution displays.”

Mechdyne’s getReal3D for Unity is now available worldwide. To learn more about how it can be utilized in your organization, visit our web page at,, or contact Mechdyne’s Software Division at,

About Mechdyne Corporation
Mechdyne Corporation is one of the world's largest companies dedicated to consulting and development of turnkey advanced Audio Visual (AV), immersive 3D, networked, and collaborative visualization solutions.

Mechdyne addresses complex projects where in-depth understanding of user requirements leads to the development of products and customized solutions involving elements of display, graphics computing, software, and professional services.

Headquartered in Marshalltown, Iowa, with offices around the world, Mechdyne serves a global customer base. Our customers include: leading government laboratories, Department of Defense (Army, Navy, Air Force), energy companies, universities and research labs, medical, manufacturing, and other users of advanced technology. More information is available at

About Unity Technologies
Unity Technologies is revolutionizing the game industry with Unity, its award-winning breakthrough development platform. Unity Technologies has more than 650,000 registered users worldwide -- including Bigpoint, Cartoon Network, Coca-Cola, Disney, Electronic Arts, LEGO, Microsoft, NASA, Nickelodeon, Ubisoft, Warner Bros., large and small studios, indies, students and hobbyists -- all using Unity to create games and interactive 3D, like training simulations and medical and architectural visualizations, on the web, mobile, consoles and beyond.

Unity Technologies is aggressively innovating to expand usability, power and platform reach along with its Asset Store digital content marketplace and Union game distribution service so that it can deliver on its vision of democratizing interactive 3D technology. Unity Technologies is headquartered in San Francisco and has development offices worldwide. For more information, visit:

Mechdyne Corporation
Dawn Bentley
Press Contact: Mike Hancock, Vice President, Sales, Mechdyne Corporation