China Online Gaming Market Expected to Reach a Mark of US$ 50 Billion by 2020

China Online Gaming Market & Users (Mobile, PC Online Client Games, Web) Analysis & Forecasts 2011-2020. China Online Gaming Market is forecasted to reach around US$ 50 Billion by the end of year 2020. China Online Gaming Market is largest market globally and it’s even bigger than United States of America and Japan. By the end of year 2020, China Online Gaming Users is forecasted to be more than 500 Million Users.

Albany, NY, November 20, 2016 --(PR.com)-- The Gaming market has become a raging sector all over the world. This growth also includes awareness about online gaming experience especially in China, since the country has the world’s largest internet user population. Due to this factor, online gaming market promises a higher growth in future; as stated in a new analysis. According to this report, the market is expected to reach close to USD 50 billion through the year 2020. This is the latest forecast report titled “China Online Gaming Market & Users (Mobile, PC Online Client Games, Web) Forecast” which has been added to the research records of Market Research Hub.

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The report provides a broad valuation of the fast evolving and tremendous pace of the online gaming industry in China. It is well known that online gaming is one of the huge activities on the internet. People can also play online games through mobiles which has emerged as a key factor that is driving the growth of this market. The report also studies the count of online gaming users in China which is expected to cross the figure of 500 million by the end of 2020.

This report is built using information obtained from proprietary databases, primary & secondary research methodologies and in-house analysis by Renub research team of industry experts. In the next section, the buyer will also get to know about government initiatives including ban on foreign online games and development of broadband infrastructure.

Further, the report analyses the online gaming market segmentation. It is segmented by company revenue along with the driving factors and challenges. By company’s revenue it covers:

• NetEase
• Kingsoft
• Tencent
• Changyou
• Shanda

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The report also provides the detailed overview of major companies along with their sales. Marketers use a variety of online marketing techniques to approach the massive crowd of gamers. The techniques involve traditional advertisements and advance online marketing tools. Additionally, it is also estimated that companies such as Tencent and Netease, which hold huge cash reserves and large user bases, dominate the industry. For example, Tencent can launch its games through its messaging services such as QQ and WeChat. This is a great marketing technique to instantly reach more than 600 million users. Due to this, Tencents holds the biggest company share and is projected to do so in the future years.

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