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Edtech Startupís App Makes Learning High School Math Easy


New York, NY, March 13, 2019 --(PR.com)-- Etech startup Angaza has today released a game-changing mobile math educational service. Delivered via an Android app, MindZu is an exquisitely crafted learning experience, whose gorgeous graphics and slick interface just make you want to explore. And it is currently available for free.

According to Godfrey Parkin, a co-founder of Angaza, “Math education is in need of a real game changer. Most attempts at digital learning simply replicate classrooms, using dull teacher-videos or online textbooks. There’s often no learning management system, and they often require school-issued hardware. So they are impractical, expensive and uninspiring. MindZu is infinitely scalable because it runs offline on the learner’s own smartphone. It delivers a captivating gamified learning experience which covers an entire year’s curriculum. And, for those who register early, it’s free.”

In MindZu, learning is mission-based – you must rescue your friends from Castle Meh, using math as your super-power. The pedagogy is powerful and effective, using cycles of learn-practice-play to embed competencies. Lessons are animated, using color, characters, fantasy and fun. Every second of the one-year curriculum is stimulating and motivating. Learners are in control of what they learn, and how fast they learn it. Performance systems let them know what they missed, where they need to focus, and where they are brilliant. Gamified challenges and rewards are woven into personalized learning journeys. And learners are not alone – they can connect with others in their class or around the world. MindZu runs on basic Android smartphones, online or offline. And, even if you don’t register fast enough to get it free, its normal fee is a fraction of the cost of conventional e-learning.

Angaza’s goal is to disrupt high school education by making superb learning experiences affordable and universally accessible. Over the coming months MindZu will provide the math and sciences curricula for the last two years of high school. According to Parkin, the year before high school graduation is the tipping point for most learners. “This is where math gets hard, and where many learners start to hate it. This is the point where potential future doctors, engineers and scientists choose an alternate career path. It is where learners with an interest in the arts turn away from an opportunity to add new dimensions to their creative mind. This is the point where Angaza decided to make a difference.”

MindZu is currently rolling out in 43 countries. It is the culmination of years of work by a global team of educational writers, game developers, instructional designers, animators and user experience experts. Angaza’s founders are deeply experienced in education and technology. Khalaf Rashid was the resident partner and CEO of Macmillan Publishers in Tanzania. Karen Parkin is a UX expert with a history of computer games production and award winning digital projects in major European and US corporations. Kwang Lee is an artist, animator and creative director. Godfrey Parkin is a digital strategist, and was one of the original pioneers of e-learning in the US.

Contact: Godfrey Parkin, CEO, at +27 21 794 7838 or godfrey@angazagroup.com
Contact Information
Angaza
Godfrey Parkin
+27217947838
Contact
https://mindzu.com

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